Eldryn: Tamer's Rise • Development Roadmap

Roadmap & Development Progress

A live overview of the core systems, creature collection, exploration, combat, and long-term features planned for Eldryn: Tamer's Rise.

Global Progress

2%

Completed

0

In Progress

4

Planned

23

Overall completion2%
CompletedIn ProgressPlanned

Overview

This roadmap is subject to change as Eldryn develops. Features may move between phases based on testing, balance needs, technical scope, and player feedback.

Foundation

Core player data, inventory, saves, progression, and architecture.

In Progress

Core Player Systems

high
Early 202615%

Player profiles, saves, levels, currencies, and core progression.

Persistent player profiles, save handling, XP, levels, currencies, unlock tracking, and shared progression logic.
In Progress

Creature Data Framework

high
Early 202610%

Central creature data, stats, elements, rarity, and model references.

CreatureData modules defining base stats, elements, rarity, spawn data, model paths, abilities, and evolution hooks.
In Progress

Inventory & Item System

high
Early 202610%

Drag-and-drop inventory, item data, stack logic, and tooltips.

Diablo-style inventory, item tooltips, stack rules, item metadata, consumables, key items, and basic server validation.
Planned

Character Panel

20260%

Player stats, title, level, currency, and identity.

Character screen showing name, level, title, stats, equipped cosmetics, active creature, and account progression.

Combat

Creature battles, abilities, elements, and boss encounters.

Planned

Element System

high
20260%

Normal, Fire, Water, Electric, Grass, Ice, Fighting, and more.

Element strengths, weaknesses, resistances, ability scaling, status interactions, and creature identity based on type.
Planned

Battle System

high
20260%

Creature battles with attacks, turns, damage, and victory rewards.

Turn-based or hybrid combat flow, attack resolution, creature stats, enemy AI, damage formulas, XP rewards, and battle result screens.
Planned

Creature Abilities

medium
20260%

Unique skills and moves for each creature.

Creature-specific abilities, cooldowns, elemental attacks, passive effects, unlock levels, and ability upgrade paths.
Planned

Boss Creatures

medium
20260%

Large boss encounters with special mechanics.

Elite creatures, boss phases, telegraphed attacks, rare drops, capture restrictions, and event-based boss spawns.
Planned

Talents

20260%

Player upgrades that support different playstyles.

Talent trees for capture bonuses, combat bonuses, exploration perks, creature bonding, and economy improvements.

Collection

Creatures, captures, evolution, shinies, cosmetics, and gacha systems.

Planned

Creature Capture System

high
20260%

Capture loop for taming wild creatures.

Capture devices, capture chance formulas, rarity modifiers, creature ownership, failed capture outcomes, and collection registration.
Planned

Creature Collection / Codex

high
20260%

A creature index showing discovered, owned, and missing creatures.

Codex UI for discovered creatures, owned variants, elements, rarity, shiny status, habitat info, and collection completion rewards.
Planned

Creature Growth & Leveling

high
20260%

Creatures gain XP, level up, and become stronger.

Creature XP curves, level-based stat growth, bond bonuses, ability unlocks, and long-term creature progression.
Planned

Evolution System

medium
20260%

Selected creatures evolve into stronger forms.

Evolution requirements, level gates, special items, alternate forms, stat upgrades, visual changes, and evolution animations.
Planned

Shiny & Variant System

medium
20260%

Rare visual variants for collectors.

Shiny creatures, alternate palettes, rare aura effects, special spawn chances, and collectible cosmetic identity.
Planned

Cosmetics & Skins

20260%

Optional visual customization for players and creatures.

Creature skins, player cosmetics, titles, nameplate styles, aura effects, and cosmetic unlock sources.
Planned

Gacha Elements

medium
20260%

Controlled gacha-style rewards without replacing core gameplay.

Cosmetic-focused gacha, creature skins, rare items, pity mechanics, duplicate protection, and collection-friendly reward loops.

World

Zones, exploration, quests, dungeons, movement, and creature spawns.

Planned

Creature Encounter System

high
20260%

Wild creatures spawning around the player by zone and rarity.

Zone-based creature spawning using ReplicatedStorage assets, creature models, spawn tables, rarity weights, and nearby-creature previews.
Planned

World Zones

high
20260%

Different regions with unique creatures and resources.

Starter plains, forests, caves, lakes, snowy areas, volcanic zones, and region-specific spawn pools.
Planned

Swimming & Movement Abilities

medium
20260%

Movement systems like swimming, sprinting, dashing, and double jump.

Player movement upgrades including swim logic, stamina-based sprinting, dash ability, double jump handling, and traversal polish.
Planned

Dungeons

medium
20260%

Instanced dungeon areas with rare creatures and bosses.

Dungeon entrances, staged encounters, rare spawn rooms, boss finales, special loot, and replayable progression rewards.
Planned

Quests & Journal

medium
20260%

Quest tracking, story tasks, and exploration goals.

Quest journal, objectives, NPC dialogue hooks, creature discovery tasks, collection missions, and reward claiming.

Social

Trading, parties, group play, and community-driven systems.

Planned

Party System

20260%

Players can group up for exploration and dungeons.

Party invites, shared dungeon entry, group creature encounters, party UI, and cooperative reward rules.
Planned

Trading

medium
20260%

Safe creature and item trading between players.

Creature trading, item trading, trade confirmation, anti-scam validation, cooldowns, and rarity restrictions.

Polish

Menus, nameplates, quality-of-life, admin tools, and visual clarity.

Planned

Achievements

20260%

Milestone rewards for collectors and explorers.

Achievements for captures, rare finds, shiny creatures, boss clears, dungeon completions, quests, and progression milestones.
In Progress

UI Menus

high
Early 202610%

Separate menus for character, talents, inventory, journal, achievements, party, and dungeons.

Hotkeys: C for character, N for talents, B for inventory, J for journal, Y for achievements, P for party, and I for dungeons.
Planned

Nameplates

20260%

Stylized player nameplates inspired by RPG interfaces.

Above-player UI showing guild, title, level, and player name without HP bars, using a clean Solo Leveling / SAO-inspired style.
Planned

Admin & Testing Tools

20260%

Developer tools for spawning, testing, balancing, and debugging.

Commands and tools for spawning creatures, giving items, testing encounters, resetting data, balancing rewards, and debugging systems.

Community

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