Roadmap & Development Progress
A live overview of the core systems, creature collection, exploration, combat, and long-term features planned for Eldryn: Tamer's Rise.
Global Progress
2%
Completed
0
In Progress
4
Planned
23
Overview
This roadmap is subject to change as Eldryn develops. Features may move between phases based on testing, balance needs, technical scope, and player feedback.
Foundation
Core player data, inventory, saves, progression, and architecture.
Core Player Systems
Player profiles, saves, levels, currencies, and core progression.
Creature Data Framework
Central creature data, stats, elements, rarity, and model references.
Inventory & Item System
Drag-and-drop inventory, item data, stack logic, and tooltips.
Character Panel
Player stats, title, level, currency, and identity.
Combat
Creature battles, abilities, elements, and boss encounters.
Element System
Normal, Fire, Water, Electric, Grass, Ice, Fighting, and more.
Battle System
Creature battles with attacks, turns, damage, and victory rewards.
Creature Abilities
Unique skills and moves for each creature.
Boss Creatures
Large boss encounters with special mechanics.
Talents
Player upgrades that support different playstyles.
Collection
Creatures, captures, evolution, shinies, cosmetics, and gacha systems.
Creature Capture System
Capture loop for taming wild creatures.
Creature Collection / Codex
A creature index showing discovered, owned, and missing creatures.
Creature Growth & Leveling
Creatures gain XP, level up, and become stronger.
Evolution System
Selected creatures evolve into stronger forms.
Shiny & Variant System
Rare visual variants for collectors.
Cosmetics & Skins
Optional visual customization for players and creatures.
Gacha Elements
Controlled gacha-style rewards without replacing core gameplay.
World
Zones, exploration, quests, dungeons, movement, and creature spawns.
Creature Encounter System
Wild creatures spawning around the player by zone and rarity.
World Zones
Different regions with unique creatures and resources.
Swimming & Movement Abilities
Movement systems like swimming, sprinting, dashing, and double jump.
Dungeons
Instanced dungeon areas with rare creatures and bosses.
Quests & Journal
Quest tracking, story tasks, and exploration goals.
Social
Trading, parties, group play, and community-driven systems.
Party System
Players can group up for exploration and dungeons.
Trading
Safe creature and item trading between players.
Polish
Menus, nameplates, quality-of-life, admin tools, and visual clarity.
Achievements
Milestone rewards for collectors and explorers.
UI Menus
Separate menus for character, talents, inventory, journal, achievements, party, and dungeons.
Nameplates
Stylized player nameplates inspired by RPG interfaces.
Admin & Testing Tools
Developer tools for spawning, testing, balancing, and debugging.
Community
Join the Community
Join our Discord, follow development, share feedback, and help shape Eldryn: Tamer's Rise.
Support Development
Help support tools, assets, hosting, art, and future development milestones.